VELGA / DEVELOPMENT NOTES

The alpha, in progress.

A record of changes to movement, cosmetics and the match experience.

SHOP / PRESENTATION

Wheel reveal refinement

The Wheel now prepares the awarded weapon during the spin, so the prize can appear more promptly after the rarity reveal. The result remains hidden until that reveal completes.

  • The rarity disc stays still while the pointer rotates around it.
  • Awarded Rifle and Sniper finishes appear on the actual weapon model, including animated finishes.
  • Spin cost, rarity odds and duplicate refunds are unchanged.

The outcome is still selected by the game server. The animation shows the result; its timing does not influence the prize.

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COSMETICS / SNIPER

Nine finishes join the Sniper collection

The Sniper collection now includes nine unlockable finishes alongside Factory. Their materials and compositions span six rarity tiers, from the restrained Arctic Frame and Rustline to Ivory Wake and Vector Relay.

  • Vector Relay is the Mythic finish, with a synchronized emissive pulse.
  • Ivory Wake is Relic; Last Light is Legendary. Solar Veil and Glacial Rift are Epic.
  • Tidal Circuit and Red Sector are Rare; Arctic Frame and Rustline are Uncommon.

The collection uses the existing account and equipment flow. Preview a finish in the loadout picker, then equip an owned skin. Weapon statistics and Wheel odds have not changed.

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MOVEMENT / PLAYTESTING

Progressive movement becomes the default

After human playtesting, progressive momentum became the normal movement setting. Chained hops and qualifying slides build speed, while stronger drag at high speed keeps the gains bounded.

  • Qualifying slides add momentum in the direction the camera faces.
  • Chained hops provide a smaller gain; slide and hop bonuses do not stack on the same landing.
  • The tuning preserves the initial slide gain while reducing the excessive speed reached by repeated slide-hop chains in the earlier experiment.

Timing and control matter. Read the movement guide for the crouch, jump and landing sequence.

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